Epson Moverio Used in Innovative Research Experiments

Epson, Kobe University's Tsukamoto Laboratory (a research center that focuses primarily on wearable computing), and software developer Nanoconnect, Inc. conducted a pair of joint experiments at Kobe University on July 21. The experiments, carried out with the help of students, were conducted to test a system that combines Epson's Moverio see-through mobile viewer with Nanoconnect's CEDP* (Cloud Education Platform)


Conceptual representation of an image on see-through lenses

Experiment 1: Studying during gaps between classes

The Moverio allows users to watch and listen to content anytime, anywhere. For students this could mean an opportunity to study during gaps between classes. In this experiment students were outfitted with a Moverio and asked to take an e-learning course. Not only were they able to maintain concentration, they also suggested other uses, such as watching the news while lying down.


Experiment 2: Learning technical skills though hands-on practice

The Moverio offers users the opportunity to work with augmented reality; projecting images onto the real world seen through the viewer. This ability has some interesting practical applications. For example, you could refer to a projected manual while performing real-world tasks with your hands. In this experiment students wearing a Moverio were asked to create a paper doll while watching a demonstration of the steps on the screen.


A finished paper figure

Students took full advantage of the see-through viewer by producing a paper figure while viewing on-screen instructions. Even though they were wearing this head-mounted display, they had no trouble skillfully using scissors, cutting, bending, and gluing paper, and assembling the figure.


The flexible-thinking students who participated in the experiment offered a variety of innovative and valuable ideas, opinions, and suggestions on topics such as the usability and feel of the Moverio and software with which it could be used. Epson plans to feed their input back into the development process to develop products, applications, and systems that help shape innovative new ways to teach and learn in the future.

* A management platform for creating and distributing educational content with groupware functions that enables effective, efficient learning using a variety of functions anytime and anywhere on devices such as smartphones and tablet PCs.

Please refer to your local Epson site for details of Epson Moverio and other products.
http://global.epson.com/web_sites.html
(Note that product names and availability vary by region.)